28 сентября 2026
How to create dozens of game objects using an AI assistant
The bestiary is a volume problem, not a design one. The AI assistant creates a draft from one prompt - typed zombies that land in the `Enemies` folder with the same properties as in the template
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25 сентября 2026
Your GDD is 50 files deep. Ask it a question instead of digging
The AI assistant reads your whole project and answers in plain language - which survivors have crowd control, who drops the Fire Extinguisher, which cards pass the damage check. No scrolling, no guessing, and the answer cites the actual element.
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24 сентября 2026
Change a card stat and Godot reloads it - automatically
Re-exporting by hand after every balance tweak is a habit it's too easy to skip. Auto-export watches your collection, regenerates the files on save, and the exported JSON is the exact file your Godot scene loads
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18 сентября 2026
Export balance data to CSV and JSON - reshaped by your script
The engine and the team need the cards data shaped differently than the editor shows it. A custom export format picks the data, the structure and a post-processing script so every consumer gets files they can load as-is
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16 сентября 2026
Find every card dealing 20+ damage in one search
Scrolling finds you the top of the list, not the answer. Filter expressions narrow the collection by what the values mean - a field, a comparison, a range - and combine into saved queries that find the problem cards instantly
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