29 September 2026
Rebalance 40 enemies in one prompt
Balancing each enemy manually means killing an entire evening. One request and the AI reassembles the balance according to the rule you set. All changes can be easily tracked, and if you are not satisfied with the result, just one click and everything is as it was.
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28 September 2026
How to create dozens of game objects using an AI assistant
The bestiary is a volume problem, not a design one. The AI assistant creates a draft from one prompt - typed zombies that land in the `Enemies` folder with the same properties as in the template
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25 September 2026
Your GDD is 50 files deep. Ask it a question instead of digging
The AI assistant reads your whole project and answers in plain language - which survivors have crowd control, who drops the Fire Extinguisher, which cards pass the damage check. No scrolling, no guessing, and the answer cites the actual element.
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24 September 2026
Change a card stat and Godot reloads it - automatically
Re-exporting by hand after every balance tweak is a habit it's too easy to skip. Auto-export watches your collection, regenerates the files on save, and the exported JSON is the exact file your Godot scene loads
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18 September 2026
Export balance data to CSV and JSON - reshaped by your script
The engine and the team need the cards data shaped differently than the editor shows it. A custom export format picks the data, the structure and a post-processing script so every consumer gets files they can load as-is
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