12 November 2026
When is the game actually ready? Summing up the article series
Over a month we covered the whole path: from setting up the board and roles to reports, metrics and planning. Now a project's readiness can be judged on a single screen: the Planning section collects deadlines, completion percentages and the tasks behind them.
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09 November 2026
How far along is the project? Track progress on every card
\"Almost done\" sounds reassuring, but it says nothing about real progress. Give every element a checklist, tick the completed items, and IMS Creators calculates the readiness for you. For example, if two of the three items are done, you will see 66%. And only when every item is closed does the progress reach the long-awaited 100%.
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06 November 2026
IMS Creators Desktop 0.9.8: multiple exits in dialogs and a reworked script editor
Hello everyone! This release belongs to the script editor, and it has two pillars: a dialog can now end in several different ways, and the dialogs where you set variables and actions were rebuilt. We had variables before - what changed is that setting them is now much more convenient.
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02 November 2026
Planning in IMS Creators: from tasks to deadlines
The project roadmap often exists only in the manager's head, and task deadlines have to be looked for in spreadsheets and chat threads. The Planning section in IMS Creators helps bring everything together in one place: assign tasks to milestones, track their completion and see the overall progress of the project. At the same time, only the milestones for which tracking is enabled are included in the calculation, so the indicators reflect exactly the stages the team is monitoring.
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28 October 2026
Project history: from the first change to the last
Something changed in the project, but no one remembers who and when made the edit? In IMS Creators there's a "Changes" section where you can view the team's action history, see what data was changed and by whom, restore a previous version, or save it as a separate copy.
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