13 October 2026
Edit in the browser, launch on desktop: one loop without version confusion
Changed a value in the browser but the game still uses the old one? Two-way sync will bring the change to your local folder, auto-export will update the engine file, and comments will keep the discussion right on the element.
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12 October 2026
Bring your local project and the cloud together: connect IMS Creators Desktop
The team is already working in the cloud workspace while the GDD sits on your computer? Connect the local project to the cloud to give your colleagues access to the same data - no import, no extra copies
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10 October 2026
Invite your team to the project with one link and start working together
Game design links get lost in chats easily, and so do important edits. Invite your colleagues to one project by email or a shared link so the whole team always has access to the current version
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09 October 2026
What's inside your cloud project: getting to know the IMS Creators sections
We walk through the sections of a cloud project: game design, tasks, planning, discussions, change history, sync and the settings of the public game page
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06 October 2026
Your design is stuck on one laptop - create a game project in your browser
Three people are waiting on the one person who owns the file. A cloud project gives the same game design document a home anyone can open: create it from scratch in the browser, no install, no archive to pass around
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