24 сентября 2026
Change a card stat and Godot reloads it - automatically
Re-exporting by hand after every balance tweak is a habit it's too easy to skip. Auto-export watches your collection, regenerates the files on save, and the exported JSON is the exact file your Godot scene loads
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18 сентября 2026
Export balance data to CSV and JSON - reshaped by your script
The engine and the team need the cards data shaped differently than the editor shows it. A custom export format picks the data, the structure and a post-processing script so every consumer gets files they can load as-is
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16 сентября 2026
Find every card dealing 20+ damage in one search
Scrolling finds you the top of the list, not the answer. Filter expressions narrow the collection by what the values mean - a field, a comparison, a range - and combine into saved queries that find the problem cards instantly
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15 сентября 2026
Wrong columns for the job? Save a view per task in your collection
A damage pass and a cost review want different columns from the same grid. A view saves the arrangement - type of display, columns, sort and filter - so each job opens its own layout of the data instantly
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14 сентября 2026
Stop wasting time on each file. Edit the entire collection in one table
Forget about routine balancing. The collection transfers all the data into a single table: one row - one map. Make any changes and apply them to the entire pack of cards in just one save.
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